All other infrastructure-ports, stations, airports, rail, and depots-must be built by players. The only infrastructure present on the map at the start of the game are roads within towns. Some cargoes (e.g., passengers) must be delivered faster than others (e.g., coal) to earn a good income.ĭuring the course of the game, players must build and expand their transport infrastructure. Payment for delivering cargo depends on the quantity of cargo delivered, how fast it was delivered and how perishable it is. The amount of cargo supplied by a town or industry depends on the quality of transport players provide to move its goods. Placing a station near a source and a receiver of a certain cargo allows transportation between the two. the coal mine which produces coal) and towns (which produce passengers and mail) and accepted by other industries and/or towns according to their needs (e.g., the power station accepts coal). Cargo for transportation is supplied by both industries (e.g. The world map is dotted with both industries and towns. The default game runs from 1950 to 2050, during which a player aims to get as high a performance rating (based on number of vehicles, income, amount of cargo delivered, etc.) as possible. Every time a vehicle makes a delivery of some cargo, players receive an income, allowing them to build more infrastructure (rails, stations, etc.), build more vehicles, modify the terrain, and interact with towns, via their local authorities. A player's aim is to build a transportation network using trucks, buses, trains, airplanes and boats to link together industries and towns on the map and transport the cargo they produce. OpenTTD gameplay is very similar to Transport Tycoon Deluxe, on which it is based, although there are many improvements in both options within the game and ease of use. Since 2018, the project uses GitHub for its source repository and bug tracker.
In 2003 or 2004when?, development moved to their own server. According to a study of the 61,154 open-source projects on SourceForge in the period between 19, OpenTTD ranked 8th most active open-source project to receive patches and contributions.
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OpenTTD is free and open-source software licensed under the GNU General Public License version 2.0 and is under ongoing development. OpenTTD also supports local area network (LAN) and Internet multiplayer, co-operative and competitive, for up to 255 players. OpenTTD duplicates most features of Transport Tycoon Deluxe and has many additions, including a range of map sizes, support for many languages, custom (user-made) artificial intelligence (AI), downloadable customisations, ports for several widely used operating systems, and a more user-friendly interface. It is an open-source remake and expansion of the 1994 Chris Sawyer video game Transport Tycoon Deluxe. OpenTTD is a business simulation game in which players try to earn money via transporting passengers and freight by road, rail, water and air.